A freelance project featuring a Martian landscape created in Unreal 4. This environment was built using a provided desert asset set. I built it using the limited models then modified the materials and lighting to make it look like Mars.
Original assets set modeled and textured using Maya and Substance.
Wudang Temple. An entirely original personal project. Modeled in 3ds Max and presented in Unreal 3.
Japanese Garden level for a side scroller pitch.
*original tree zbrush sculpt by Tomislav Kis